BLODORAN LORE

The Four Realms of Blodoran

Blodoran sits dead-center like a stubborn gemstone in a cracked crown. Everything radiates outward from it—trade, politics, grudges, and the occasional diplomatic disaster.

North – The Dwarves of Valgarum

A culture built on stone, stubbornness, and generational engineering. They don’t bend. They don’t bow. They remember. Every treaty violation, every raid, every insult carved into the mountain walls like an immortal ledger.

Their greatest vulnerability? Their pride. If someone cracks that—like a certain ex-Viking king—they bleed stone dust.

East – The Orc Clans of Dark Haven

A loose confederation that pretends it’s a nation on good days. Brutal warriors, pragmatic hunters, and absolutely allergic to being told what to do by anyone who isn’t holding a bigger axe.

They raid, trade, and feud in a rotating cycle that makes outsiders dizzy. Their biggest enemy is unity; if the clans ever stopped fighting each other long enough, they’d march on the map like a wildfire.

South – The Vikings of Skol

Once led by King Matthew Duncan, a rare Viking who thought maybe—just maybe—constant raiding wasn’t the peak of cultural achievement. He pushed for trade with the humans, promises with the dwarves, and something dangerously close to stability.

His people called him Duncan the Mild.
His enemies called him Duncan the Fool.
His successor called him a liability.

West – The Human Kingdoms of Silvercrest

The humans are clever, ambitious, and terminally allergic to minding their own business. Their cities grow like ivy on old ruins, their farmers push deeper toward dwarven borders, and their nobles whisper about opportunities everywhere blood is spilled.